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Virtual reality [electronic resource] : concepts and technologies / editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.

Contributor(s): Material type: TextPublication details: Boca Raton, Fla. : CRC Press, c2011.Description: xx, 409 p. : illISBN:
  • 9780203802953 (ebook : PDF)
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources: Available additional physical forms:
  • Also available in print edition.
Contents:
section I. Introduction -- section II. The human being in virtual environments -- section III. Behavioural interfaces -- section IV. Tools and models for virtual environments.
Summary: "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.
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Includes bibliographical references and index.

section I. Introduction -- section II. The human being in virtual environments -- section III. Behavioural interfaces -- section IV. Tools and models for virtual environments.

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.

Translated from the French.

Also available in print edition.

Mode of access: World Wide Web.

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