<?xml version="1.0" encoding="UTF-8"?>
<record
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd"
    xmlns="http://www.loc.gov/MARC21/slim">

  <leader>02620nam a2200373Ia 4500</leader>
  <controlfield tag="001">AKP0KE13516PDF</controlfield>
  <controlfield tag="003">FlBoTFG</controlfield>
  <controlfield tag="005">20171224123522.0</controlfield>
  <controlfield tag="006">m|||||o||d||||||||</controlfield>
  <controlfield tag="007">cr||||</controlfield>
  <controlfield tag="008">110525s2011    fluaf   sb    001 0 eng d</controlfield>
  <datafield tag="020" ind1=" " ind2=" ">
    <subfield code="a">9781439873243 (ebook : PDF)</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
    <subfield code="a">FlBoTFG</subfield>
    <subfield code="c">FlBoTFG</subfield>
  </datafield>
  <datafield tag="090" ind1=" " ind2=" ">
    <subfield code="a">GV1469.3</subfield>
    <subfield code="b">.D55 2011</subfield>
  </datafield>
  <datafield tag="092" ind1=" " ind2=" ">
    <subfield code="a">794.8</subfield>
    <subfield code="b">D579</subfield>
  </datafield>
  <datafield tag="100" ind1="1" ind2=" ">
    <subfield code="a">Dillon, Roberto.</subfield>
  </datafield>
  <datafield tag="245" ind1="1" ind2="4">
    <subfield code="a">The golden age of video games</subfield>
    <subfield code="h">[electronic resource] :</subfield>
    <subfield code="b">the birth of a multi-billon dollar industry /</subfield>
    <subfield code="c">Roberto Dillon ; [with a foreword by Ted Dabney].</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="a">Boca Raton, Fla. :</subfield>
    <subfield code="b">A.K. Peters/CRC Press,</subfield>
    <subfield code="c">2011.</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
    <subfield code="a">xxvi, 183 p., [8] p. of plates :</subfield>
    <subfield code="b">ill. (some col.).</subfield>
  </datafield>
  <datafield tag="500" ind1=" " ind2=" ">
    <subfield code="a">"An A.K. Peters book."</subfield>
  </datafield>
  <datafield tag="504" ind1=" " ind2=" ">
    <subfield code="a">Includes bibliographical references (p. 171-172) and index.</subfield>
  </datafield>
  <datafield tag="505" ind1="0" ind2=" ">
    <subfield code="a">The beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- 1983 : the crash -- Computers, computers, computers -- Atari and Commodore : from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega master system -- Games that pushed boundaries II -- The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Game over -- Press start to continue.</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
    <subfield code="a">"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--</subfield>
    <subfield code="c">Provided by publisher.</subfield>
  </datafield>
  <datafield tag="530" ind1=" " ind2=" ">
    <subfield code="a">Also available in print edition.</subfield>
  </datafield>
  <datafield tag="538" ind1=" " ind2=" ">
    <subfield code="a">Mode of access: World Wide Web.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Video games</subfield>
    <subfield code="x">History.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Electronic games</subfield>
    <subfield code="x">History.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Computer games</subfield>
    <subfield code="x">History.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Video games industry.</subfield>
  </datafield>
  <datafield tag="655" ind1=" " ind2="7">
    <subfield code="a">Electronic books.</subfield>
    <subfield code="2">lcsh</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
    <subfield code="a">Dabney, Ted.</subfield>
  </datafield>
  <datafield tag="776" ind1="1" ind2=" ">
    <subfield code="z">9781439873236</subfield>
  </datafield>
  <datafield tag="856" ind1="4" ind2="0">
    <subfield code="u">http://marc.crcnetbase.com/isbn/9781439873243</subfield>
    <subfield code="q">application/PDF</subfield>
    <subfield code="z">Distributed by publisher. Purchase or institutional license may be required for access.</subfield>
  </datafield>
  <datafield tag="999" ind1=" " ind2=" ">
    <subfield code="c">15152</subfield>
    <subfield code="d">15152</subfield>
  </datafield>
</record>
