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  <titleInfo>
    <nonSort>The </nonSort>
    <title>golden age of video games</title>
    <subTitle>the birth of a multi-billon dollar industry</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Dillon, Roberto.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Dabney, Ted.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <genre authority="lcsh">Electronic books.</genre>
  <originInfo>
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    <place>
      <placeTerm type="text">Boca Raton, Fla</placeTerm>
    </place>
    <publisher>A.K. Peters/CRC Press</publisher>
    <dateIssued>2011</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">electronic</form>
    <form authority="gmd">electronic resource</form>
    <internetMediaType>application/PDF</internetMediaType>
    <extent>xxvi, 183 p., [8] p. of plates : ill. (some col.).</extent>
  </physicalDescription>
  <abstract>"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--</abstract>
  <tableOfContents>The beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- 1983 : the crash -- Computers, computers, computers -- Atari and Commodore : from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega master system -- Games that pushed boundaries II -- The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Game over -- Press start to continue.</tableOfContents>
  <note type="statement of responsibility">Roberto Dillon ; [with a foreword by Ted Dabney].</note>
  <note>"An A.K. Peters book."</note>
  <note>Includes bibliographical references (p. 171-172) and index.</note>
  <note>Also available in print edition.</note>
  <note>Mode of access: World Wide Web.</note>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Electronic games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games industry</topic>
  </subject>
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  <identifier type="isbn">9781439873243 (ebook : PDF)</identifier>
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    <recordCreationDate encoding="marc">110525</recordCreationDate>
    <recordChangeDate encoding="iso8601">20171224123522.0</recordChangeDate>
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