01617cam a2200325Ia 4500001001500000003000800015005001700023006001900040007000700059008004100066020003200107040002100139090002200160092001600182245009700198260004100295300003100336504004100367505049900408530003700907538003600944650002300980650003101003655002801034700002301062776001801085776001501103856015601118999001701274AKP0KE01057PDFFlBoTFG20171224123823.0m|||||o||d||||||||cr||||110428s2010 mauad sb 000 0 eng d a9781439865538 (ebook : PDF) aFlBoTFGcFlBoTFG aT385b.G6885 2010 a006.6bG72500aGPU Proh[electronic resource] :badvanced rendering techniques /cedited by Wolfgang Engel. aNatick, Mass. :bA.K. Peters,c2010. axxiii, 715 p. :bcol. ill. aIncludes bibliographical references.0 a1. Mathematics / Sam Martin, editor -- 2. Geometry manipulation / Natalya Tatarchuk, editor -- 3. Rendering techniques / Wessam Bahnassi, editor -- 4. Global illumination / Carsten Dachsbacher, editor -- 5. Image space / Christopher Oat, editor -- 6. Handheld devices / Kristof Beets, editor -- 7. Shadows / Wolfgang Engel, editor -- 8. 3D engine design / Wolfgang Engel, editor -- 9. Game postmortems / Matthias Wloka, editor -- 10. Beyond pixels and triangles / Sebastien St.-Laurent, editor. aAlso available in print edition. aMode of access: World Wide Web. 0aComputer graphics. 0aReal-time data processing. 7aElectronic books.2lcsh1 aEngel, Wolfgang F.1 z97815688147281 z156881472040uhttp://marc.crcnetbase.com/isbn/9781439865538qapplication/PDFzDistributed by publisher. Purchase or institutional license may be required for access. c15824d15824