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  <titleInfo>
    <title>Mathematics education for a new era</title>
    <subTitle>video games as a medium for learning</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Devlin, Keith J.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <genre authority="lcsh">Electronic books.</genre>
  <originInfo>
    <place>
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    <place>
      <placeTerm type="text">Natick, Mass</placeTerm>
    </place>
    <publisher>A.K. Peters</publisher>
    <dateIssued>c2011</dateIssued>
    <dateIssued encoding="marc">2011</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">electronic</form>
    <form authority="gmd">electronic resource</form>
    <internetMediaType>application/PDF</internetMediaType>
    <extent>xiii, 203 p. : ill.</extent>
  </physicalDescription>
  <tableOfContents>1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.</tableOfContents>
  <note type="statement of responsibility">Keith Devlin.</note>
  <note>Includes bibliographical references (p. 201-203).</note>
  <note>Also available in print edition.</note>
  <note>Mode of access: World Wide Web.</note>
  <subject authority="lcsh">
    <topic>Mathematics</topic>
    <topic>Study and teaching (Elementary)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Mathematical recreations</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Games in mathematics education</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games and children</topic>
  </subject>
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  <identifier type="isbn">9781439867716 (ebook : PDF)</identifier>
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